Giant Octopus
Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 45 (7d10 + 7)
- Speed
- 10 ft., Swim 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 4 (-3) |
- Skills
- Perception +4, Stealth +5
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- None
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud. Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.