Crocodile
Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 13 (2d10 + 2)
- Speed
- 20 ft., Swim 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 2 (-4) | 10 (+0) | 5 (-3) |
- Saving throws
- Con +3
- Skills
- Stealth +2
- Senses
- Passive Perception 10
- Languages
- None
- Challenge
- 1/2 (100 XP); Proficiency Bonus +2
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.