Winter Wolf
Large monstrosity, neutral evil
- Armor Class
- 13
- Hit Points
- 75 (10d10 + 20)
- Speed
- 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 8 (-1) |
- Skills
- Perception +5, Stealth +5
- Immunities
- cold
- Senses
- Passive Perception 15
- Languages
- Common, Giant
- Challenge
- 3 (700 XP); Proficiency Bonus +2
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.