Wererat, Human Form
Medium monstrosity, lawful evil
- Armor Class
- 13
- Hit Points
- 60 (11d8 + 11)
- Speed
- 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
- Skills
- Perception +4, Stealth +5
- Gear
- Hand Crossbow
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Languages
- Common (can’t speak in rat form)
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus Actions
Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.