Spy
Medium or small humanoid, neutral
- Armor Class
- 12
- Hit Points
- 27 (6d8)
- Speed
- 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
- Skills
- Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
- Gear
- Hand Crossbow, Shortsword, Thieves' Tools
- Senses
- Passive Perception 16
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.