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DM Drops

Monsters / Challenge 8

Spirit Naga

Large fiend, chaotic evil

Armor Class
17
Hit Points
135 (18d10 + 36)
Speed
40 ft.

StrDexConIntWisCha
18 (+4)17 (+3)14 (+2)16 (+3)15 (+2)16 (+3)

Saving throws
Dex +6, Con +5, Wis +5, Cha +6
Immunities
poison, Charmed, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP); Proficiency Bonus +3

Traits

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.