Sphinx of Wonder
Tiny celestial, lawful good
- Armor Class
- 13
- Hit Points
- 24 (7d4 + 7)
- Speed
- 20 ft., Fly 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
- Skills
- Arcana +4, Religion +4, Stealth +5
- Resistances
- necrotic, psychic, radiant
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Languages
- Celestial, Common
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity. Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.