Pirate Captain
Medium or small humanoid, neutral
- Armor Class
- 17
- Hit Points
- 84 (13d8 + 26)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
- Saving throws
- Str +3, Dex +7, Wis +5, Cha +6
- Skills
- Acrobatics +7, Perception +5
- Gear
- Pistol, Rapier
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
- Challenge
- 6 (2,300 XP); Proficiency Bonus +3
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.