Skip to content
DM Drops

Monsters / Challenge 1

Pirate

Medium or small humanoid, neutral

Armor Class
14
Hit Points
33 (6d8 + 6)
Speed
30 ft.

StrDexConIntWisCha
10 (+0)16 (+3)12 (+1)8 (-1)12 (+1)14 (+2)

Saving throws
Dex +5, Cha +4
Gear
Daggers (6), Leather Armor
Senses
Passive Perception 11
Languages
Common plus one other language
Challenge
1 (200 XP); Proficiency Bonus +2

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.