Nightmare
Large fiend, neutral evil
- Armor Class
- 13
- Hit Points
- 68 (8d10 + 24)
- Speed
- 60 ft., Fly 90 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Immunities
- fire
- Senses
- Passive Perception 11
- Languages
- Understands Abyssal, Common, and Infernal but can’t speak
- Challenge
- 3 (700 XP); Proficiency Bonus +2
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.