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DM Drops

Monsters / Challenge 3

Minotaur of Baphomet

Large monstrosity, chaotic evil

Armor Class
14
Hit Points
85 (10d10 + 30)
Speed
40 ft.

StrDexConIntWisCha
18 (+4)11 (+0)16 (+3)6 (-2)16 (+3)9 (-1)

Skills
Perception +7, Survival +7
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Abyssal
Challenge
3 (700 XP); Proficiency Bonus +2

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.