Lemure
Medium fiend, lawful evil
- Armor Class
- 9
- Hit Points
- 9 (2d8)
- Speed
- 20 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 11 (+0) | 1 (-5) | 11 (+0) | 3 (-4) |
- Resistances
- cold
- Immunities
- fire, poison, Charmed, Frightened, Poisoned
- Senses
- Darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10
- Languages
- Understands Infernal but can’t speak
- Challenge
- 0 (10 XP); Proficiency Bonus +2
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.