Knight
Medium or small humanoid, neutral
- Armor Class
- 18
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
- Saving throws
- Con +4, Wis +2
- Immunities
- Frightened
- Gear
- Greatsword, Heavy Crossbow, Plate Armor
- Senses
- Passive Perception 10
- Languages
- Common plus one other language
- Challenge
- 3 (700 XP); Proficiency Bonus +2
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.