Hill Giant
Huge giant, chaotic evil
- Armor Class
- 13
- Hit Points
- 105 (10d12 + 40)
- Speed
- 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
- Skills
- Perception +2
- Senses
- Passive Perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP); Proficiency Bonus +3
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.