Goblin Minion
Small fey, chaotic neutral
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 8 (-1) |
- Skills
- Stealth +6
- Gear
- Daggers (3)
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- Challenge
- 1/8 (25 XP); Proficiency Bonus +2
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.