Giant Vulture
Large monstrosity, neutral evil
- Armor Class
- 10
- Hit Points
- 25 (3d10 + 9)
- Speed
- 10 ft., Fly 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) |
- Skills
- Perception +3
- Resistances
- necrotic
- Senses
- Darkvision 60 ft.; Passive Perception 13
- Languages
- Understands Common but can’t speak
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Traits
Pack Tactics. The vulture has Advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Gouge. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.