Skip to content
DM Drops

Monsters / Challenge 1/2

Giant Seahorse

Large beast, unaligned

Armor Class
14
Hit Points
16 (3d10)
Speed
5 ft., Swim 40 ft.

StrDexConIntWisCha
15 (+2)12 (+1)11 (+0)2 (-4)12 (+1)5 (-3)

Senses
Passive Perception 11
Languages
None
Challenge
1/2 (100 XP); Proficiency Bonus +2

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.