Ghast
Medium undead, chaotic evil
- Armor Class
- 13
- Hit Points
- 36 (8d8)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
- Saving throws
- Wis +2
- Resistances
- necrotic
- Immunities
- poison, Charmed, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Common
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.