Druid
Medium or small humanoid, neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
- Skills
- Medicine +5, Nature +3, Perception +5
- Gear
- Studded Leather Armor
- Senses
- Passive Perception 15
- Languages
- Common, Druidic, Sylvan
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.
Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.
Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.