Dretch
Small fiend, chaotic evil
- Armor Class
- 11
- Hit Points
- 18 (4d6 + 4)
- Speed
- 20 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
- Resistances
- cold, fire, lightning
- Immunities
- poison, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 1/4 (50 XP); Proficiency Bonus +2
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.