Dire Wolf
Large beast, unaligned
- Armor Class
- 14
- Hit Points
- 22 (3d10 + 6)
- Speed
- 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 3 (-4) | 12 (+1) | 7 (-2) |
- Skills
- Perception +5, Stealth +4
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Languages
- None
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.