Deva
Medium celestial, lawful good
- Armor Class
- 17
- Hit Points
- 229 (27d8 + 108)
- Speed
- 30 ft., Fly 90 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 20 (+5) | 20 (+5) |
- Saving throws
- Wis +9, Cha +9
- Skills
- Insight +9, Perception +9
- Resistances
- radiant
- Immunities
- Charmed, Exhaustion, Frightened
- Senses
- Darkvision 120 ft.; Passive Perception 19
- Languages
- All; telepathy 120 ft.
- Challenge
- 10 (5,900 XP); Proficiency Bonus +4
Traits
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
Bonus Actions
Divine Aid. The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.