Death Dog
Medium monstrosity, neutral evil
- Armor Class
- 12
- Hit Points
- 39 (6d8 + 12)
- Speed
- 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) |
- Skills
- Perception +5, Stealth +4
- Immunities
- Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Senses
- Darkvision 120 ft.; Passive Perception 15
- Languages
- None
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.