Cultist Fanatic
Medium or small humanoid, neutral
- Armor Class
- 13
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
- Saving throws
- Wis +4
- Skills
- Deception +3, Persuasion +3, Religion +2
- Gear
- Holy Symbol, Leather Armor
- Senses
- Passive Perception 12
- Languages
- Common
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
Bonus Actions
Spiritual Weapon. The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.