Skip to content
DM Drops

Cultist Fanatic

Medium or small humanoid, neutral

Armor Class
13
Hit Points
44 (8d8 + 8)
Speed
30 ft.

StrDexConIntWisCha
11 (+0)14 (+2)12 (+1)10 (+0)14 (+2)13 (+1)

Saving throws
Wis +4
Skills
Deception +3, Persuasion +3, Religion +2
Gear
Holy Symbol, Leather Armor
Senses
Passive Perception 12
Languages
Common
Challenge
2 (450 XP); Proficiency Bonus +2

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Bonus Actions

Spiritual Weapon. The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.