Copper Dragon Wyrmling
Medium dragon, chaotic good
- Armor Class
- 16
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., Climb 30 ft., Fly 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
- Saving throws
- Dex +3, Wis +2
- Skills
- Perception +4, Stealth +3
- Immunities
- acid
- Senses
- Darkvision 60 ft.; Blindsight 10 ft.; Passive Perception 14
- Languages
- Draconic
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.