Brass Dragon Wyrmling
Medium dragon, chaotic good
- Armor Class
- 15
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., Burrow 15 ft., Fly 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
- Saving throws
- Dex +2, Wis +2
- Skills
- Perception +4, Stealth +2
- Immunities
- fire
- Senses
- Darkvision 60 ft.; Blindsight 10 ft.; Passive Perception 14
- Languages
- Draconic
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Fire Breath. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.