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DM Drops

Monsters / Challenge 2

Bandit Captain

Medium or small humanoid, neutral

Armor Class
15
Hit Points
52 (8d8 + 16)
Speed
30 ft.

StrDexConIntWisCha
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)

Saving throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Gear
Pistol, Scimitar, Studded Leather Armor
Senses
Passive Perception 10
Languages
Common, Thieves’ Cant
Challenge
2 (450 XP); Proficiency Bonus +2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.