Ancient Red Dragon
Gargantuan dragon, chaotic evil
- Armor Class
- 22
- Hit Points
- 507 (26d20 + 234)
- Speed
- 40 ft., Climb 40 ft., Fly 80 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 27 (+8) |
- Saving throws
- Dex +7, Wis +9
- Skills
- Perception +16, Stealth +7
- Immunities
- fire
- Senses
- Darkvision 120 ft.; Blindsight 60 ft.; Passive Perception 26
- Languages
- Common, Draconic
- Challenge
- 24 (62,000 XP, or 75,000 XP in its lair); Proficiency Bonus +7
Traits
Legendary Resistance. If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.
Fire Breath. Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks):
Legendary Actions
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.
Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.