Plot hook
The Silent Mine
Adventure seed for level 2, in the frozen north
The mine above Tallmere has gone quiet. No one has come out in three days.
Offered by. The captain of the city watch, off the record
What's really going on. The miners broke into an old cavern and woke what was sealed there. Some of them are still alive behind a collapsed tunnel.
Complication. Local law forbids carrying weapons into the area.
Reward. The Light Hammer of the Deep Halls (common weapon (light hammer)), a family heirloom the patron has been saving.
Ready-to-run encounter: The Glacier Lodge
- Difficulty
- moderate for 4 level-2 characters (600 XP)
- Where
- Near Tallmere (arctic)